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SceneViewComponentInitializeDeviceResources Method

Initializes this component with the GpuDevice that is set to the Scene object. This method calls a virtual OnInitializeDeviceResources(VulkanDevice) that can be used by a derived class to create the resources.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void InitializeDeviceResources()

Implements

ISceneViewComponentInitializeDeviceResources
See Also