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GpuBuffer(VulkanDevice, BufferCreateInfo, MemoryPropertyFlags, Type, Int32, Boolean, Boolean, String) Constructor

Constructor

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public GpuBuffer(
	VulkanDevice vulkanDevice,
	BufferCreateInfo bufferCreateInfo,
	MemoryPropertyFlags memoryProperties,
	Type itemType,
	int itemsCount,
	bool isPersistentlyMapped = false,
	bool isDedicatedAllocation = false,
	string? name = null
)

Parameters

vulkanDevice  VulkanDevice
vulkanDevice
bufferCreateInfo  BufferCreateInfo
bufferCreateInfo
memoryProperties  MemoryPropertyFlags
memoryProperties
itemType  Type
type of each item in this buffer
itemsCount  Int32
number of items of itemType in this buffer
isPersistentlyMapped  Boolean  (Optional)
isPersistentlyMapped
isDedicatedAllocation  Boolean  (Optional)
isDedicatedAllocation
name  String  (Optional)
name
Exceptions
ExceptionCondition
ArgumentNullException
ArgumentException
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuBuffer.#ctor(Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.Vulkan.BufferCreateInfo,Ab4d.Vulkan.MemoryPropertyFlags,System.Type,System.Int32,System.Boolean,System.Boolean,System.String)"]

See Also