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GpuBufferReadFromBufferT(T, Int32, Int32) Method

Reads the dataItemsCount items from this buffer, starting from the bufferDataOffset (specified in absolute bytes offset not as items count). The data are read to the specified array.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void ReadFromBuffer<T>(
	T[] data,
	int dataItemsCount,
	int bufferDataOffset = 0
)
where T : struct, new()

Parameters

data  T
destination array
dataItemsCount  Int32
number of items in the data array to read
bufferDataOffset  Int32  (Optional)
offset specified in absolute bytes offset not as items count; zero by default

Type Parameters

T
type of data
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuBuffer.ReadFromBuffer``1(``0[],System.Int32,System.Int32)"]

See Also