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PositionNormalTextureVertexFillArray(PositionNormalTextureVertex, Vector3, Vector3, Vector2) Method |
FillArray fills the specified array of PositionNormalTextureVertex with the specified positions, normals (can ben null) and textureCoordinates (can be null).
The vertices array length must be at least the length of positions array.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static void FillArray(
PositionNormalTextureVertex[] vertices,
Vector3[] positions,
Vector3[]? normals,
Vector2[]? textureCoordinates
)
Parameters
- vertices PositionNormalTextureVertex
- array of PositionNormalTextureVertex that will be filled with positions, normals) and textureCoordinates
- positions Vector3
- positions as array of Vector3
- normals Vector3
- normals as array of Vector2 (can be null - in this case (0,0,0) is set to all normals)
- textureCoordinates Vector2
- textureCoordinates as array of Vector3 (can be null - in this case (0,0) is set to all textureCoordinates)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Common.PositionNormalTextureVertex.FillArray(Ab4d.SharpEngine.Common.PositionNormalTextureVertex[],System.Numerics.Vector3[],System.Numerics.Vector3[],System.Numerics.Vector2[])"]
See Also