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IOctreeMeshCreateOctree Method |
CreateOctree returns a
MeshOctree that is created from the mesh data.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
SyntaxMeshOctree? CreateOctree(
int maxNodeLevel = 4,
float expandChildBoundingBoxes = 0,2f
)
Parameters
- maxNodeLevel Int32 (Optional)
- Number of levels used for MeshOctree - bigger number reduces the number of triangles in each node but increased the MeshOctree initialization time and used memory. Default value is 4.
- expandChildBoundingBoxes Single (Optional)
- ExpandChildBoundingBoxes is a float that defined how much the bounding boxes of node overlap. By default, the value is set to 0.2 - so each bounding box is extended for 20% (but it does not go out of the parent's bounding box). This way the triangles that lay on node borders will be put into the child nodes instead of having them in the parent node (there we need to do a hit test every time).
Return Value
MeshOctreecreated MeshOctree or null if octree cannot be created
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Common.IOctreeMesh.CreateOctree(System.Int32,System.Single)"]
See Also