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BoundingFrustumIntersects(Ray, NullableSingle, NullableSingle) Method |
Checks whether the current BoundingFrustum intersects the specified Ray.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic bool Intersects(
Ray ray,
out float? inDistance,
out float? outDistance
)
Parameters
- ray Ray
- The Ray to check for intersection with.
- inDistance NullableSingle
- The distance at which the ray enters the frustum if there is an intersection and the ray starts outside the frustum.
- outDistance NullableSingle
- The distance at which the ray exits the frustum if there is an intersection.
Return Value
Booleantrue if the current BoundingFrustum intersects the specified Ray.
See Also