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SphericalCameraNormalizeAngles Method |
NormalizeAngles normalizes the Heading, Attitude and Bank angles so that their values are between 0 and 360 (for example converting 390 into 30).
When normalizeTo180Degrees parameter is true (false by default), the value is returned in range from -180 to 180 instead of 0 to 360.
Namespace: Ab4d.SharpEngine.CamerasAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic void NormalizeAngles(
bool normalizeTo180Degrees = false
)
Parameters
- normalizeTo180Degrees Boolean (Optional)
- when true (false by default), the value is returned in range from -180 to 180 instead of 0 to 360.
See Also