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ICameraGetCameraPlaneOrientation Method

GetCameraPlaneOrientation gets plane's normal, width and height vectors that can be used to orient the plane 3D model so that it is aligned with the camera view.

Namespace: Ab4d.SharpEngine.Cameras
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
void GetCameraPlaneOrientation(
	out Vector3? planeNormalVector,
	out Vector3? widthVector,
	out Vector3? heightVector
)

Parameters

planeNormalVector  Vector3
out Vector3 that specifies the plane's normal vector
widthVector  Vector3
out Vector3 that specifies the plane's width direction
heightVector  Vector3
out Vector3 that specifies the plane's height direction (same as camera's up vector)
See Also