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AssimpConverter(Scene, VulkanDevice, IBitmapIO) Constructor

Constructor

Namespace: Ab4d.SharpEngine.Assimp
Assembly: Ab4d.SharpEngine.Assimp (in Ab4d.SharpEngine.Assimp.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public AssimpConverter(
	Scene? scene,
	VulkanDevice? gpuDevice,
	IBitmapIO? bitmapIO
)

Parameters

scene  Scene
Scene that is used to cache the created textures
gpuDevice  VulkanDevice
VulkanDevice that is used to create and cache textures (textures are cached in gpuDevice when scene is not set; when gpuDevice is null, then textures are created when the GpuDevice is initialized).
bitmapIO  IBitmapIO
BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
See Also