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AssimpConverter(Scene, VulkanDevice, IBitmapIO) Constructor |
Constructor
Namespace: Ab4d.SharpEngine.AssimpAssembly: Ab4d.SharpEngine.Assimp (in Ab4d.SharpEngine.Assimp.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic AssimpConverter(
Scene? scene,
VulkanDevice? gpuDevice,
IBitmapIO? bitmapIO
)
Parameters
- scene Scene
- Scene that is used to cache the created textures
- gpuDevice VulkanDevice
- VulkanDevice that is used to create and cache textures (textures are cached in gpuDevice when scene is not set; when gpuDevice is null, then textures are created when the GpuDevice is initialized).
- bitmapIO IBitmapIO
- BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Assimp.AssimpConverter.#ctor(Ab4d.SharpEngine.Scene,Ab4d.SharpEngine.Vulkan.VulkanDevice,Ab4d.SharpEngine.Common.IBitmapIO)"]
See Also