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SharpEngineSceneViewDefaultSystemAdapterChangedAction Field

DefaultSystemAdapterChanged event is triggered when the default system adapter (the primary system GPU) is changed. This means that it is no longer possible to share a SharpEngine's texture with WPF. SharpEngine will need to switch to WritableBitmap that is much slower than shared texture because the rendered scene needs to be copied from GPU memory to the CPU memory. In this case it is recommended to save the current scene, dispose the SharpEngineSceneView and create a new SharpEngineSceneView that will use the new graphics card.

Namespace: Ab4d.SharpEngine.Wpf
Assembly: Ab4d.SharpEngine.Wpf (in Ab4d.SharpEngine.Wpf.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public Action? DefaultSystemAdapterChangedAction

Field Value

Action
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Wpf.SharpEngineSceneView.DefaultSystemAdapterChangedAction"]

See Also