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MeshPolygonIsEdgeFlipped Field

Specifies if edge is flipped (start and end are flipped). When true, then the StartPositionIndex and EndPositionIndex need to be flipped when the edge is used in the Polygons.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public List<bool> IsEdgeFlipped

Field Value

ListBoolean
See Also