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MeshPolygonIsEdgeFlipped Field |
Specifies if edge is flipped (start and end are flipped).
When true, then the StartPositionIndex and EndPositionIndex need to be flipped when the edge is used in the Polygons.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic List<bool> IsEdgeFlipped
Field Value
ListBoolean
Remarks[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Utilities.MeshPolygon.IsEdgeFlipped"]
See Also