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MeshPolygonIsEdgeFlipped Field

Specifies if edge is flipped (start and end are flipped). When true, then the StartPositionIndex and EndPositionIndex need to be flipped when the edge is used in the Polygons.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public List<bool> IsEdgeFlipped

Field Value

ListBoolean
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Utilities.MeshPolygon.IsEdgeFlipped"]

See Also