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MeshEdgeIsNeighboringPolygonEdgeFlipped Field

When true, then edge is flipped (start and end are flipped) in the NeighboringPolygonIndex.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool IsNeighboringPolygonEdgeFlipped

Field Value

Boolean
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Utilities.MeshEdge.IsNeighboringPolygonEdgeFlipped"]

See Also