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GpuSamplerManagerMaxMipsCount Field |
Maximum number of mips count (when using the maximum size of the texture). When creating a sampler you can use this mips count and Vulkan will use the mips that is defined from the size of the texture.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic const int MaxMipsCount = 16
Field Value
Int32
Remarks[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Utilities.GpuSamplerManager.MaxMipsCount"]
See Also