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GpuSamplerManagerMaxMipsCount Field

Maximum number of mips count (when using the maximum size of the texture). When creating a sampler you can use this mips count and Vulkan will use the mips that is defined from the size of the texture.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public const int MaxMipsCount = 16

Field Value

Int32
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Utilities.GpuSamplerManager.MaxMipsCount"]

See Also