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GpuSamplerManagerMaxMipsCount Field

Maximum number of mips count (when using the maximum size of the texture). When creating a sampler you can use this mips count and Vulkan will use the mips that is defined from the size of the texture.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public const int MaxMipsCount = 16

Field Value

Int32
See Also