Click or drag to resize
Ab4d.SharpEngine logo

SceneViewRequireRenderingLayersCreationDirtyFlagsBit Field

When this bit is set in the DirtyFlags, then the rendering layers need to be regenerated and command buffer needs to be recorded again.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public const SceneViewDirtyFlags RequireRenderingLayersCreationDirtyFlagsBit = SceneViewDirtyFlags.SpritesChanged|SceneViewDirtyFlags.EffectSampleCountChanged

Field Value

SceneViewDirtyFlags
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.SceneView.RequireRenderingLayersCreationDirtyFlagsBit"]

See Also