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SceneViewRequireRenderingLayersCreationDirtyFlagsBit Field |
When this bit is set in the
DirtyFlags, then the rendering layers need to be regenerated and command buffer needs to be recorded again.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic const SceneViewDirtyFlags RequireRenderingLayersCreationDirtyFlagsBit = SceneViewDirtyFlags.SpritesChanged|SceneViewDirtyFlags.EffectSampleCountChanged
Field Value
SceneViewDirtyFlags
Remarks[Missing <remarks> documentation for "F:Ab4d.SharpEngine.SceneView.RequireRenderingLayersCreationDirtyFlagsBit"]
See Also