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SceneViewRequireRenderingLayersCreationDirtyFlagsBit Field

When this bit is set in the DirtyFlags, then the rendering layers need to be regenerated and command buffer needs to be recorded again.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public const SceneViewDirtyFlags RequireRenderingLayersCreationDirtyFlagsBit = SceneViewDirtyFlags.SpritesChanged|SceneViewDirtyFlags.EffectSampleCountChanged

Field Value

SceneViewDirtyFlags
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.SceneView.RequireRenderingLayersCreationDirtyFlagsBit"]

See Also