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SceneViewRequireRenderingLayersCreationDirtyFlags Field

When those flags are set in the DirtyFlags, then the rendering layers need to be regenerated and command buffer needs to be recorded again.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public SceneViewDirtyFlags RequireRenderingLayersCreationDirtyFlags

Field Value

SceneViewDirtyFlags
See Also