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SceneViewRequireRenderingLayersCreationDirtyFlags Field

When those flags are set in the DirtyFlags, then the rendering layers need to be regenerated and command buffer needs to be recorded again.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public SceneViewDirtyFlags RequireRenderingLayersCreationDirtyFlags

Field Value

SceneViewDirtyFlags
See Also