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TextBlockVisual3DUseMatrixTransform3D Property

When UseMatrixTransform3D is true then this TextBlockVisual3D is created with a standard and shared MeshGeometry3D and uses a UseMatrixTransform3D to position, scale and orient the plane to the desired location, size and direction. This gives a big performance improvement. When false, each TextBlockVisual3D is using a unique MeshGeometry3D that is updated according to the position, scale and direction. This means that on each property change a new MeshGeometry3D is created. Default value is true.

Namespace: Ab3d.Visuals
Assembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.0.8746.1045
Syntax
C#
public bool UseMatrixTransform3D { get; set; }

Property Value

Boolean
See Also