| | Name | Description |
|---|
 | CreateNURBSCurve(Int32) |
Returns a Point3DCollection that defines the NURBS curve based on the controlPoints and weights (defined with the constructor) and positionsPerSegment.
The curve positions are created using a fixed number of positions per segment.
This is very fast to computer, but can generate too many points along nearly straight sections and too few where the curve bends sharply.
|
 | CreateNURBSCurve(Double, Double, Int32) |
Creates the adaptive NURBS curve.
The curve positions are created using an adaptive algorithm that adds more points where the curvature is higher.
This takes longer to compute than when using fixed positionsPerSegment, but generates smoother curves with less positions.
|
  | CreateNURBSCurve(IListPoint3D, IListDouble, Int32) |
Returns a Point3DCollection that defines the NURBS curve (Non-uniform rational B-spline) based on the controlPoints, weights and positionsPerSegment.
The curve positions are created using a fixed number of positions per segment.
This is very fast to computer, but can generate too many points along nearly straight sections and too few where the curve bends sharply.
|
  | CreateNURBSCurve(IListPoint3D, IListDouble, Double, Double, Int32) |
Returns a Point3DCollection that defines the NURBS curve (Non-uniform rational B-spline) based on the controlPoints, weights and positionsPerSegment.
The curve positions are created using an adaptive algorithm that adds more points where the curvature is higher.
This takes longer to compute than when using fixed positionsPerSegment, but generates smoother curves with less positions.
|