 |
BSpline Methods |
The BSpline type exposes the following members.
Methods| | Name | Description |
|---|
 | CreateBSpline(Int32) |
Returns a Point3DCollection that defines the B-spline based on the controlPoints (defined with the constructor) and positionsPerSegment.
The curve positions are created using a fixed number of positions per segment.
This is very fast to computer, but can generate too many points along nearly straight sections and too few where the curve bends sharply.
|
  | CreateBSpline(IListPoint3D, Int32) |
Returns a Point3DCollection that defines the B-spline based on the controlPoints and positionsPerSegment.
The curve positions are created using a fixed number of positions per segment.
This is very fast to computer, but can generate too many points along nearly straight sections and too few where the curve bends sharply.
|
 | CreateBSpline(Double, Double, Int32) |
Creates the adaptive B-spline curve.
The curve positions are created using an adaptive algorithm that adds more points where the curvature is higher.
This takes longer to compute than when using fixed positionsPerSegment, but generates smoother curves with less positions.
|
  | CreateBSpline(IListPoint3D, Double, Double, Int32) |
Returns a Point3DCollection that defines the B-spline based on the controlPoints and positionsPerSegment.
The curve positions are created using an adaptive algorithm that adds more points where the curvature is higher.
This takes longer to compute than when using fixed positionsPerSegment, but generates smoother curves with less positions.
|
 | CreateNURBSCurve(Int32) |
Returns a Point3DCollection that defines the NURBS curve based on the controlPoints and weights (defined with the constructor) and positionsPerSegment.
The curve positions are created using a fixed number of positions per segment.
This is very fast to computer, but can generate too many points along nearly straight sections and too few where the curve bends sharply.
|
 | CreateNURBSCurve(Double, Double, Int32) |
Creates the adaptive NURBS curve.
The curve positions are created using an adaptive algorithm that adds more points where the curvature is higher.
This takes longer to compute than when using fixed positionsPerSegment, but generates smoother curves with less positions.
|
  | CreateNURBSCurve(IListPoint3D, IListDouble, Int32) |
Returns a Point3DCollection that defines the NURBS curve (Non-uniform rational B-spline) based on the controlPoints, weights and positionsPerSegment.
The curve positions are created using a fixed number of positions per segment.
This is very fast to computer, but can generate too many points along nearly straight sections and too few where the curve bends sharply.
|
  | CreateNURBSCurve(IListPoint3D, IListDouble, Double, Double, Int32) |
Returns a Point3DCollection that defines the NURBS curve (Non-uniform rational B-spline) based on the controlPoints, weights and positionsPerSegment.
The curve positions are created using an adaptive algorithm that adds more points where the curvature is higher.
This takes longer to compute than when using fixed positionsPerSegment, but generates smoother curves with less positions.
|
 | GetPositionOnBSpline |
Returns a Point3D that lies on the B-spline based on the controlPoints (defined with the constructor) and t. The t argument can have any value from 0 to 1; 0 meaning the first control point and 1 meaning the last control point.
|
 | GetPositionOnNURBSCurve |
Returns a Point3D that lies on the NURBS curve based on the controlPoints and weights (defined with the constructor) and t. The t argument can have any value from 0 to 1; 0 meaning the first control point and 1 meaning the last control point.
|
Top
See Also