|  | 
| LatheMesh3D(Point3D, Point3D, LatheSection, Int32, Boolean, Boolean, Boolean, Double, Double, Boolean) Constructor | 
            Constructor that takes additional startAngle, endAngle and isMeshClosed as parameters.
            
Namespace: Ab3d.MeshesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.2.9104.2045
 Syntax
Syntaxpublic LatheMesh3D(
	Point3D startPosition,
	Point3D endPosition,
	LatheSection[] sections,
	int segments,
	bool isStartPositionClosed,
	bool isEndPositionClosed,
	bool generateTextureCoordinates,
	double startAngle,
	double endAngle,
	bool isMeshClosed
)
Parameters
- startPosition  Point3D
- Point3D that defined the start position of the 3D object (center of the circle defined by the first section)
- endPosition  Point3D
- Point3D that defined the end position of the 3D object (center of the circle defined by the last section)
- sections  LatheSection
- array of LatheSections that define the offsets and radiuses for the sections
- segments  Int32
- number of segments that define the circles used to create sections
- isStartPositionClosed  Boolean
- if true than first section is closed; if false than there is a whole at the start position
- isEndPositionClosed  Boolean
- if true than last section is closed
- generateTextureCoordinates  Boolean
- if true than texture coordinates are generated (created mesh is more complicated in this case)
- startAngle  Double
- angle in degrees where the lathe process starts (0 in normal lathe mesh)
- endAngle  Double
- angle in degrees where the lathe process ends (360 in normal lathe mesh)
- isMeshClosed  Boolean
- when true then the mesh is closed between start and end angle.
 See Also
See Also