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BooleanMesh3DSubtract(MeshGeometry3D, Transform3D, Boolean) Method

Subtracts the specified MeshGeometry3D from this BooleanMesh3D. The generated MeshGeometry3D can be get from the Geometry property.

Namespace: Ab3d.Meshes
Assembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.1.8864.1045
Syntax
C#
public void Subtract(
	MeshGeometry3D meshGeometry3D,
	Transform3D meshTransform3D = null,
	bool generateInnerTriangles = true
)

Parameters

meshGeometry3D  MeshGeometry3D
MeshGeometry3D
meshTransform3D  Transform3D  (Optional)
optional transformation that will transform the MeshGeometry3D
generateInnerTriangles  Boolean  (Optional)
when true (by default) then then triangles inside the first mesh are generated (this closes the hole that is created by subtraction); when false then no additional inner triangles are generated - only existing triangles are processed in subtraction
See Also