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ShadowRenderingProviderBase Class

ShadowRenderingProviderBase is an abstract class that is a base class for all shadow rendering providers that change DXEngine rendering steps with adding shadow rendering.
Inheritance Hierarchy

Namespace:  Ab3d.DirectX
Assembly:  Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 5.1.8147.1045
Syntax
C#
public abstract class ShadowRenderingProviderBase : DXSceneResource

The ShadowRenderingProviderBase type exposes the following members.

Properties
  NameDescription
Public propertyIsEnabled
Gets or sets a Boolean that specifies if this shadow rendering provider is enabled or not. Default value is true.
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Methods
  NameDescription
Public methodStatic memberCollectNonShadowLights
Clears the filteredLights list and fills it with all lights that have IsCastingShadow set to false (or do not define IsCastingShadow or ISpotLight interface).
Public methodStatic memberCollectShadowLights
Clears the filteredLights list and fills it with all lights that have IsCastingShadow set to true and implement ISpotLight interface.
Public methodStatic memberIsLightCastingShadow
Returns true if the light is casting shadow (implements IShadowCastingLight as has IsCastingShadow property set to true).
Public methodUpdate
Update method is called on each DXScene.Update call before rendering of the scene begins. If derived class need to create some SceneNodes then they should be created in the overridden methods.
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See Also