Click or drag to resize
AB4D logo

PositionTextureColor Structure

PositionTextureColor is struct used for vertex buffer that defines Position, TextureCoordinate and Color
Inheritance Hierarchy
SystemObject
  SystemValueType
    Ab3d.DirectXPositionTextureColor

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public struct PositionTextureColor : IEquatable<PositionTextureColor>

The PositionTextureColor type exposes the following members.

Constructors
Methods
 NameDescription
Public methodEquals(Object) Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object))
Public methodEquals(PositionTextureColor) Determines whether the specified PositionTextureColor is equal to this instance.
Public methodEquals(PositionTextureColor) Determines whether the specified PositionTextureColor is equal to this instance.
Public methodGetHashCode Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode)
Public methodToString ToString
(Overrides ValueTypeToString)
Top
Operators
 NameDescription
Public operatorStatic memberEquality(PositionTextureColor, PositionTextureColor) Tests for equality between two objects.
Public operatorStatic memberInequality(PositionTextureColor, PositionTextureColor) Tests for inequality between two objects.
Top
Fields
 NameDescription
Public fieldColor Color
Public fieldPosition Position
Public fieldStatic memberSizeInBytes Size in bytes
Public fieldStatic memberSizeInFloats Size in floats
Public fieldTextureCoordinate TextureCoordinate
Top
See Also