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PositionTexture Structure

PositionTexture is a struct used for vertex buffer that defines Position, TextureCoordinate
Inheritance Hierarchy
SystemObject
  SystemValueType
    Ab3d.DirectXPositionTexture

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public struct PositionTexture : IEquatable<PositionTexture>

The PositionTexture type exposes the following members.

Constructors
Methods
 NameDescription
Public methodEquals(Object) Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object))
Public methodEquals(PositionTexture) Determines whether the specified PositionTexture is equal to this instance.
Public methodEquals(PositionTexture) Determines whether the specified PositionTexture is equal to this instance.
Public methodGetHashCode Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode)
Public methodToString ToString
(Overrides ValueTypeToString)
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Operators
 NameDescription
Public operatorStatic memberEquality(PositionTexture, PositionTexture) Tests for equality between two objects.
Public operatorStatic memberInequality(PositionTexture, PositionTexture) Tests for inequality between two objects.
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Fields
 NameDescription
Public fieldPosition Position
Public fieldStatic memberSizeInBytes SizeInBytes
Public fieldStatic memberSizeInFloats SizeInFloats
Public fieldTextureCoordinate TextureCoordinate
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See Also