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PositionNormalTexture Structure

PositionNormalTexture is a struct used for vertex buffer that defines Position, Normal and TextureCoordinate
Inheritance Hierarchy
SystemObject
  SystemValueType
    Ab3d.DirectXPositionNormalTexture

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public struct PositionNormalTexture : IEquatable<PositionNormalTexture>

The PositionNormalTexture type exposes the following members.

Constructors
Methods
 NameDescription
Public methodEquals(Object) Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object))
Public methodEquals(PositionNormalTexture) Determines whether the specified PositionNormalTexture is equal to this instance.
Public methodEquals(PositionNormalTexture) Determines whether the specified PositionNormalTexture is equal to this instance.
Public methodGetHashCode Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode)
Public methodToString ToString
(Overrides ValueTypeToString)
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Operators
 NameDescription
Public operatorStatic memberEquality(PositionNormalTexture, PositionNormalTexture) Tests for equality between two objects.
Public operatorStatic memberInequality(PositionNormalTexture, PositionNormalTexture) Tests for inequality between two objects.
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Fields
 NameDescription
Public fieldNormal Normal
Public fieldPosition Position
Public fieldStatic memberSizeInBytes Size in bytes
Public fieldStatic memberSizeInFloats Size in floats
Public fieldTextureCoordinate TextureCoordinate
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See Also