One | |
public class OnePixelTexture : SharedDXDeviceResource
The OnePixelTexture type exposes the following members.
| Name | Description | |
|---|---|---|
| OnePixelTexture(Color4, DXDevice, String) | Constructor with default texture format (B8G8R8A8_UNorm) | |
| OnePixelTexture(Color4, Format, DXDevice, String) | Constructor |
| Name | Description | |
|---|---|---|
| PixelColor | Gets or sets the Color4 of the pixel. When setting the color, it is converted into BGRA byte values and written to texture memory. | |
| ShaderResourceView | Gets the ShaderResourceView that represents a CubeMap and can be used in DirectX. |
| Name | Description | |
|---|---|---|
| CreateOnePixelTexture | CreateOnePixelTexture creates a 1 x 1 texture with the specified color (color is converted into BGRA byte values) and returns the texture as ShaderResourceView. |