|  | |
| Mesh | |
 Inheritance Hierarchy
Inheritance Hierarchy Syntax
Syntaxpublic class MeshTrianglesSorter
The MeshTrianglesSorter type exposes the following members.
 Constructors
Constructors| Name | Description | |
|---|---|---|
|  | MeshTrianglesSorter(PositionNormal, Int32) | Constructor | 
|  | MeshTrianglesSorter(PositionNormalTexture, Int32) | Constructor | 
|  | MeshTrianglesSorter(Vector3, Int32) | Constructor | 
 Properties
Properties| Name | Description | |
|---|---|---|
|  | SortedIndicesArray | Gets a sorted triangle indices array that is sorted when calling SortByCameraDistance(Vector3, Boolean) method. | 
|  | TransformMatrix | Gets the transformation matrix that was used to transform the matrices. | 
 Methods
Methods| Name | Description | |
|---|---|---|
|  | SortByCameraDistance | Sorts the triangle indices by distance to the specified camera position and sets the sorted indices into SortedIndicesArray. When the checkIfAlreadySorted parameter is true (by default), then the currently sorted positions are first checked if they are already sorted and in this case do not sort the array. | 
|  | Transform | Sets the transformation matrix that transforms the positions of the mesh. | 
 See Also
See Also