Click or drag to resize
AB4D logo

RenderTextureRenderingStep Properties

The RenderTextureRenderingStep type exposes the following members.

Properties
 NameDescription
Public propertyCustomBlendState Gets or sets a CustomBlendState that is used to render the texture. When null (by default) the Opaque is used.
Public propertyCustomDepthStencilState Gets or sets a DepthStencilState that is used to render the texture. When null (by default) the DepthNone is used.
Public propertyFactors Gets or sets a Vector4 that specifies RGBA values that are multiplied with each color displayed with this post process. Default value is (1, 1, 1, 0)
Public propertyOffsets Gets or sets a Vector4 that specifies RGBA values that are added to each color displayed with this post process. Default value is (0, 0, 0, 1)
Public propertySourceTexture Gets or sets a ShaderResourceView that will be rendered with this rendering step.
Public propertyTargetViewport Gets or sets a part of the screen that will be affected by this PostProcess. The coordinates are defined in NDC space (Normalized Device Coordinates) that means that the full screen post process will be defined as (0, 0, 1, 1); upper left quarter is (0, 0, 0.5f, 0.5f). The default value is (0, 0, 1, 1).
Top
See Also