Optimized | |
The OptimizedPointMeshT type exposes the following members.
| Name | Description | |
|---|---|---|
| OptimizePositions | Gets or sets a Boolean that specifies if smart point reduction algorithm is used to skip rendering positions that are close together. | |
| PositionsArray | Gets the array of Vector3 elements that define the positions for this OptimizedPointMesh. | |
| RenderOnlyVisibleSegments | Gets or sets a Boolean that specifies if only visible segments are rendered. When RenderOnlyVisibleSegments is true, the UpdateVisibleSegments(Matrix) method must be called before rendering. | |
| VertexBufferArray | Gets or sets an array of T structs that define the vertex buffer |