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PlanarShadowRenderingProviderCutShadowToPlaneBounds Property

Gets or sets a boolean that specifies if shadow is clipped to the shadow plane's bounds. When true then stencil buffer is used to render only the the part where the plane is rendered; when false the mesh need to be clipped on the CPU (for example with using PlanarShadowMeshCreator from Ab3d.PowerToys).

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public bool CutShadowToPlaneBounds { get; set; }

Property Value

Boolean
See Also