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SpriteEffect Methods

The SpriteEffect type exposes the following members.

Methods
 NameDescription
Public methodApplyBatchStates Applies the shader states that are used to render one sprite batch
Public methodApplyBatchTransform Applies the transformation setting that are used to render one sprite batch
Public methodApplyPerFrameSettings Sets per frame settings for this effect (this sets camera, lights and other per frame settings).
Public methodApplyTextureSetting Applies the setting that are used to sprites with the same texture
Public methodPreloadShaders PreloadShaders can be called to load the shaders in advance before they are used. Calling this method increases the startup time, but when the 3D object needs to be shown, it is shown faster because all the shaders have already been created.
Public methodResetLastUsedFrameNumber ResetLastUsedFrameNumber sets LastUsedFrameNumber to -1. This is used to prevent calling ApplyPerFrameSettings when this effect is used multiple times with different lights on one frame.
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