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| TextureLoaderCreateShaderResourceView(Device, Byte, Int32, Int32, Int32, Format, Boolean) Method | 
            CreateShaderResourceView returns a ShaderResourceView from the specified byte array. The method can also generate mipmaps when generateMipMaps is set to true (by default).
            
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.1.9105.2048 (1.0.0.0)
 Syntax
Syntaxpublic static ShaderResourceView CreateShaderResourceView(
	Device device,
	byte[] textureBytes,
	int textureWidth,
	int textureHeight,
	int sourceStride,
	Format dxgiFormat,
	bool generateMipMaps = true
)
Parameters
- device  Device
- DirectX 11 device
- textureBytes  Byte
- array of bytes with texture data
- textureWidth  Int32
- texture width
- textureHeight  Int32
- texture height
- sourceStride  Int32
- length of one data row in bytes
- dxgiFormat  Format
- texture format
- generateMipMaps  Boolean  (Optional)
- when true (by default) mipmaps will be generated
Return Value
ShaderResourceViewShaderResourceView that can be used as DirectX shader resource.
 See Also
See Also