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GeometryMeshHitTest Method

HitTest method test the triangles defined in this mesh for hitting with the specified ray. When getOnlyNextHitTest is false, then the closest hit result is returned, else the next hit result is returned. When no hit is found, null is returned.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public DXRayHitTestResult HitTest(
	ref Ray localRay,
	DXHitTestContext hitTestContext,
	int startTriangleIndex,
	bool getOnlyNextHitTest
)

Parameters

localRay  Ray
SharpDX.Ray in local SceneNode coordinate system
hitTestContext  DXHitTestContext
DXHitTestContext
startTriangleIndex  Int32
triangle index where to start looking for hit. Note that this is not an index in the triangle indices array (index buffer) but triangle index - index in triangle indices array is get by multiplying this value by 3.
getOnlyNextHitTest  Boolean
When getOnlyNextHitTest is false, then the closest hit result is returned, else the next hit result is returned.

Return Value

DXRayHitTestResult
DXRayHitTestResult when hit is found or null when no hit is found
See Also