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DXSceneRenderToGpuBitmap(Int32, Int32, Int32, Int32) Method |
RenderToGpuBitmap renders the 3D scene to the GPU's Texture2D with the specified width, height, multisampling and supersamplingCount count.
The color data in the returned Texture2D is stored in the GPU memory. To read the data from the created texture use
ReadSinglePixelColor(Texture2D, Int32, Int32, Format) or
ReadColors(Texture2D, Int32, Int32, Int32, Int32, Format, Int32) methods.
Namespace: Ab3d.DirectXAssembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.2.9484.2048 (1.0.0.0)
Syntaxpublic Texture2D RenderToGpuBitmap(
int width,
int height,
int multisampling,
int supersamplingCount
)
Parameters
- width Int32
- width of the created Texture2D
- height Int32
- height of the created Texture2D
- multisampling Int32
- multisampling count that is used to render the image
- supersamplingCount Int32
- super-sampling count (possible values: 1 no super-sampling, 4, 16, 64)
Return Value
Texture2DTexture2D
See Also