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TextureInfoHasPremultipliedAlpha Field

True if the bitmap is using a pre-multiplied alpha colors (rgb colors are multiplied by the alpha - for example a 50% transparent red color is: r=0.5, b=0, g=0, a=0.5). Usually this value is determined by the DGI format, except with DDS textures where the format defines the texture compression (DDS format) and does not specify if the colors are pre-multiplied by alpha.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public bool HasPremultipliedAlpha

Field Value

Boolean
See Also