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AnglesRotationKeyFrame Class

AnglesRotationKeyFrame defines the rotation with using Euler angles that defines the rotation around X, Y and Z axis.
Inheritance Hierarchy
SystemObject
  Ab3d.AnimationKeyFrameBase
    Ab3d.AnimationRotationKeyFrameBase
      Ab3d.AnimationAnglesRotationKeyFrame

Namespace: Ab3d.Animation
Assembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.1.8864.1045
Syntax
C#
public sealed class AnglesRotationKeyFrame : RotationKeyFrameBase

The AnglesRotationKeyFrame type exposes the following members.

Constructors
Methods
 NameDescription
Public methodGetRotationQuaternion Returns a Quaternion that represents the rotation for the specified angles.
(Overrides RotationKeyFrameBaseGetRotationQuaternion)
Public methodToStringReturns a string that represents the current object.
(Overrides ObjectToString)
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Fields
 NameDescription
Public fieldXAxisRotationAngle Rotation angle around X axis in degrees (similar to attitude angle in camera rotation).
Public fieldYAxisRotationAngle Rotation angle around Y axis in degrees (similar to heading angle in camera rotation).
Public fieldZAxisRotationAngle Rotation angle around Z axis in degrees (similar to bank angle in camera rotation).
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See Also