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WireGridVisual3DIsEmissiveMaterial Property

Gets or sets a Boolean that is used only when FixedMesh3DLines is set to RenderingTechnique and specifies if emissive material (by default) is used to render lines's MeshGeometry3D. In this case the lines have the same color regardless if light illuminates them or not. When IsEmissiveMaterial is false, then a standard DiffuseMaterial with SolidColorBrush is used as a line's material. In this case the lines are shaders as other 3D objects in the scene.

Namespace: Ab3d.Visuals
Assembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 11.1.8864.1045
Syntax
C#
public bool IsEmissiveMaterial { get; set; }

Property Value

Boolean
See Also