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TargetPositionCamera Methods

The TargetPositionCamera type exposes the following members.

Methods
 NameDescription
Public methodAnimateTo Animates the TargetPosition, Distance and CameraWidth to the specified values. The animation takes animationDurationInMilliseconds and uses the specified easingFunction.
Protected methodBaseCreateFrom This method is called from CreateFrom method and actually sets the properties on this camera.
(Overrides SphericalCameraBaseCreateFrom(Camera))
Public methodMoveBackward Moves the camera backward (in the opposite as look direction)
Public methodMoveCamera Moves the camera for the moveVector (regardless of the current camera's LookDirection and UpDirection)
Public methodMoveDown Moves the camera down (in the opposite up direction)
Public methodMoveForward Moves the camera forward (in the look direction)
Public methodMoveLeft Moves the camera left (strafe)
Public methodMoveRight Moves the camera right (strafe)
Public methodMoveTargetPositionTo Animates the TargetPosition to the finalTargetPosition. The animation takes animationDurationInMilliseconds and uses the specified easingFunction.
Public methodMoveUp Moves the camera up (in the up direction)
Public methodRotateCamera Rotates this camera for the specified heading and attitude. When RotationCenterPosition is set, the camera rotates around RotationCenterPosition which can change Heading, Attitude, TargetPosition and Distance.
(Overrides SphericalCameraRotateCamera(Double, Double))
Protected methodStrafeCamera Calculates the moveVector based on the current camera's LookDirection and UpDirection
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See Also