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SlicerGetProjectedIntersectionPoints(MeshGeometry3D, Boolean, Rect) Method |
GetProjectedIntersectionPoints can be called after any Slice method is called and
returns the 2D intersection points that lie on the plane.
Each intersection line is defined by two consecutive points.
Namespace: Ab3d.UtilitiesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 12.0.9484.2048
Syntaxpublic List<Point> GetProjectedIntersectionPoints(
MeshGeometry3D mesh,
bool useMeshTransform,
out Rect bounds
)
Parameters
- mesh MeshGeometry3D
- MeshGeometry3D
- useMeshTransform Boolean
- when true, the returned points are transformed by the mesh transformation (defined by parent Model3D and Visual3D transformations).
- bounds Rect
- bounding box of the returned intersection points
Return Value
ListPointList of Point items or null when no intersection points exist
See Also