 |
BaseCameraCreatePerspectiveMouseRay3D Method |
CreatePerspectiveMouseRay3D is used for perspective camera and calculates a normalized 3D ray that goes from the mouse position into the 3D scene.
The ray goes from rayOrigin in the rayDirection.
If the ray cannot be calculated this method returns false.
For orthographic camera use
CreateOrthographicMouseRay3D(Point, Size, Point3D, Vector3D, Vector3D, Double, Double, Point3D, Vector3D) or use non-static
CreateMouseRay3D(Point, Point3D, Vector3D) method.
Namespace:
Ab3d.Cameras
Assembly:
Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 10.1.8147.1045
Syntax
See Also