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GpuStagingBufferAutomaticallyWriteDataWhenFull Property |
When true (by default), then
WriteToGpu(Boolean, Boolean) method is called when the buffer is full.
If false and user adds more data that the size of the bufer, then an exception is thrown in AddData method.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic bool AutomaticallyWriteDataWhenFull { get; set; }Property Value
Boolean
See Also