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GpuStagingBufferAutomaticallyWriteDataWhenFull Property

When true (by default), then WriteToGpu(Boolean, Boolean) method is called when the buffer is full. If false and user adds more data that the size of the bufer, then an exception is thrown in AddData method.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public bool AutomaticallyWriteDataWhenFull { get; set; }

Property Value

Boolean
See Also