 |
GpuStagingBufferAutomaticallyWriteDataWhenFull Property |
When true (by default), then
WriteToGpu(Boolean, Boolean) method is called when the buffer is full.
If false and user adds more data that the size of the bufer, then an exception is thrown in AddData method.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic bool AutomaticallyWriteDataWhenFull { get; set; }Property Value
Boolean
See Also