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GpuStagingBufferAutomaticallyWriteDataWhenFull Property

When true (by default), then WriteToGpu(Boolean, Boolean) method is called when the buffer is full. If false and user adds more data that the size of the bufer, then an exception is thrown in AddData method.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public bool AutomaticallyWriteDataWhenFull { get; set; }

Property Value

Boolean
See Also