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TextureFilteringTypes Enumeration

TextureFilteringTypes enum defines the common Texture filtering types.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 6.1.8746.1045
Syntax
C#
public enum TextureFilteringTypes
Members
Member nameValueDescription
Anisotropic_x22 Anisotropic filtering with level 2 (compared to linear interpolation Anisotropic filtering improves details when camera angle is low).
Anisotropic_x44 Anisotropic filtering with level 4 (compared to linear interpolation Anisotropic filtering improves details when camera angle is low).
Anisotropic_x88 Anisotropic filtering with level 8 (compared to linear interpolation Anisotropic filtering improves details when camera angle is low).
Point-1 Uses the color of the nearest neighboring pixel (produces square pixels when zoomed in).
Anisotropic_x1616 Anisotropic filtering with level 16 (compared to linear interpolation Anisotropic filtering improves details when camera angle is low).
Bilinear-2 Uses the color that is linearly interpolated from the nearest colors from the texture.
Trilinear-3 Uses the color that is linearly interpolated from the nearest colors from the two nearest mip map textures.
See Also